The Digital Lyceum

By johncraigfreeman

The Digital Lyceum is a project funded by a grant from the National Endowment for the Humanities, which explores the virtual architecture of the live humanities event. With funds from this grant, we are investigating how back-channels (from virtual worlds to information streams) can enhance the learning and experiential capacity of a live lecture or performance. The project started from a sense of personal angst and excitement about the use of back-channels at conferences. All too often, back-channels digress into little more than a gimmicky distraction. We began to wonder what of these technologies add to the experience and what does not. We began to talk about how events need to be choreographed, orchestrated, and designed to produce a user experience that is in fact more interesting, more productive than the unmediated version. What information streams are appropriate for what events? And how can we design experiences where the technology (however novel) does not interfere with the intended outcome of the event? 

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